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After I unpause, the game lags, then my screen flashes back. Almost all the galaxy is colonized and lots of stuff is happening. So anything you can do to limit that will improve late-game performance. But i played this game again after 2 years and spent a lot on DLC. Fixing late-game lag. Specs: i9 9900k Cpu, 2080ti gpu, 32 GB Ram, SSD. Thinking something causes bug somewhere that makes this happen as previously was different kind of lag then I encountered now. The only way the game ends is if the player actively decides to end the game by conquering the whole galaxy. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. Starting at the mid-game, the decrease in performance accelerates and the performance gap between versions widens dramatically. Sports. Got to mid late game, (before crisis or titans) in a medium galaxy, tried to have a war on another civ, but the game lagged to an unplayable state. Please find more details below. So performance is complete shit on high core cpus that trade off some clock speed. Mid-game Start Year: 2225 (to end the game before the lag from pop numbers) End-game Start Year: 2250 (to end the game before the lag from pop numbers) Hyperlane density: x1 (to speed-up travel times a bit, I'd prefer x0. 0 to reduce the number of pops in a game and to reduce pop growth which were the main causes of lag, so isn't really as noticeable anymore if you keep the pop growth settings unchanged and number of AI empires not in excessive levels. It's the thousands of ships all over the galaxy, each having data about it being updated 24 times a day. But even on 800 star systems (and I have a BEEFY machine) , there's something about it that causes severe mid-late game lag. Memory Leak? In my latest game everything slowed down to a crawl about 120 years in. So to reduce lag in existing games: Purge empires. I know for a fact its because a ♥♥♥♥♥♥♥♥ of loops try to execute at the same time because the game literally pulses with lag, and it still does it when you put the game on slow. So before Federations patch, the game would slow down after 150 years or so, at late game. Unfortunately Stellaris is one of those games that kinda require a beefy rig to run past a certain date :/. If you don’t mind a bit of genocide, world cracking is a great strategy for speeding up game time. The failure of optimizations in Civ doesn't really change the fact that the game calculations needed for Stellaris are utterly trivial, but still take way too long. As long as you play on normal mode mid into late game. •. That means the less type of pops. Less pops means less of that as well, which is what EDAI provides some of for late-game. I'm playing on a laptop with an NVIDIA 950M graphics card. 7 it is the worst I have ever seen it, taking about 3-4 minutes to pass a single day in the game. 4 to see if it's fixed for me or not. Rule #5: Most end-game lag comes from pops, so I removed the lag source from other empires. I know you can't make people pay for performance improvements (I think. Tried every console command there is. Stellaris Stuttering late game. 2. Disabling Xeno-Compatibility is a big one. I consider myself a bit of an avid player to Stellaris, and while no where near as devout as some people here on the forum, I've considered Paradox a pretty cool company to look for interesting games since Majesty, the original. Almost a year has passed and there's no indication that this is a problem that is being worked on or a priority. Baron Jukaga Loyalist Commander. 5GHz processor, eight gigs of RAM. It's that the entire economy is broken atm. 5 habitable planets (I don't like playing with any more than that because of micromanagement). Absolutely refreshing to play at early-game speeds all the time. I played a xeno compatibility/bio ascension game just a few days ago and had over 100 worlds. Late game lag got better yes at moment game runs fine and suddenly major stutter while cpu cores not max stressed the issue used be when a cpu core was stressed to the max so somewhere its improved. AGEOD Team. Make sure xeno-compatability is turned off because it lags the game a ton. The only other options are to either reduce the map size, reduce the habitable worlds, reduce hyper-lane density, or reduce the number of starting AI empires. In general performance slows down a good bit after 2375, so if you stick with default, you may never actually see endgame because you quit after it slows down. One month in 30s also isn't a bad speed. Stellaris is pretty speedy in late game with no mods. Anything to reduce lag or speed up mid- to late game Question I noticed the 3. ago. #8. Report. Late-game crisis can clear out some of the POPs, Thanos style, but it's a game of patience at this point and it's not fun. 3 the late game lag is hideous. use the stellaris_test beta branch, it fixes some of the more egregious lags caused by worms/gateways. Few months ago it ran fine on my laptop that's half as powerful as my desktop. ) but get over yourself PDX. Try playing Factorio if you want to try playing an optimized game. The lag is also inconsistent between saves. For quire a few reasons: 1. The problem is fairly regular for me in the late game. The lag used to only be a late game issue (causing me to never finish a game of Stellaris), but it has now spread to mid-game as well sadly, and I see DLC upon DLC being released as if it's all fine and normal when the BASIC issue of the game, the performance, has never been properly addressed. Too many pops, too many jobs, too many resources. This also makes housing buildings and clerks a little more important/powerful, too, in my experience. Aug 16, 2021. FPS increases but there is every 3 seconds something like 2 sec "freeze" Deeper into the game it gets worse and worse. Presapients Events (at least the vial box). level 1. Fix Late Game Lag. They have tons of fleets and dont upgrade them and it makes the game lag. Pre 2. Personally I just cram 18 AI and 2x pre-ftl into a medium map but I mitigate the lag by doing Necrophage or Synthetic ascension and turning other species. I've heard Xeno-Compatibility causes huge amounts of lag because it makes the amount or species balloon to a huge degree, and Pop actions are determined by species, not empireHave a trade/piracy/convoy screen. Solution? overclock the monitor to 75Hz and limit the fps on. That's why there's late-game lag. 5 seconds for the loop executions, then it'll run smooth for another . A guy said a couple days ago that using a mod to disable l gates and removing wormholes and gateways improves the performances significantly since ai wont try to. Stellaris is my. (on an old computer) Is the game still like that? Will I start blowing through days only to have 1day/second in the endgame? Any mods help this out? I appreciate any opinions and. 5 seconds. It runs at ~1 day/second at 1x speed and at 3x speed. R5: So I broke my game on Xbox with late game lag in mid game. ago. So the gameplay loop would be: Play game normally Released in 2016, Stellaris is relatively old, so most modern systems can handle it – but being able to “run” a game doesn’t mean you can’t aim at smoother performance. All of those bypasses cause such havoc during big wars with all or the calcs to determine fleet pathing. Originally posted by Army Pea: Originally posted by Crazytrain334:Put simply, Paradox using linear coding vs parallel coding. e. Duder Apr 8 @ 5:27pm. FPS increases but there is every 3 seconds something like 2 sec "freeze" Deeper into the game it gets worse and worse. No matter your system. •. There is no consumer CPU out there yet that can handle the largest maps on default settings without any late game slowdown. Small map has helped late game lag for me. This it used to be the case. Lategame lag unbearable. The main culprit for lag in stellaris is pops, you can fix this by reducing planets to 0. My favorite is watching fully formed citadels just spring magically to life in AI space. 3 which brought major late game slowdown to my game for the first time. if you are used old saved data they always say to start out fresh as updates between patches can cause unintended problems that being said your main problem is your galaxy setup the game has a bit of an issue with the ai trying to calculate a metric fuck ton of stuff i. Besides that the amount of relics, leviathans, anomalies and fallen empires will be much lower, so there will be a lot less flavour, I'd recommend More Events Mod and Dynamic Political Events if you don't use it already. In Stellaris I only play on max size medium maps. Good PC. The only notable slowdown at normal speed is fleets moving along hyperlanes. 4 All Dlc's included. Game slows down by late game but it's reasonable, at least with my Ryzen 5. It gets quite slow in the late game and you just need to live with it. Originally posted by Elitewrecker PT: 2500 is the default game end date. Its not about planets. #5. Friggin_Grease • 1 yr. If I toggle the speed acceleration off and go back to 4x speed, my FPS will go to 80-100+. 7 update, but when I loaded a late-game 2. I don't know what the details are but it seems to do with having particularly large sectors causing serious lag. The objective behind the changes introduced in the 3. What usually causes me to end a game is the cripplingly bad lag that tends to set in in late game which makes playing more of a chore than a fun game #14. in a number of setups that causes the lategame lag to just become a slowdown - so the game runs like syrup, but it runs #1. Best thing i did to combat late game lag was get a mod that wont allow AI habitats. A major revamp of the issues causing endgame lag has been done in the recent overhaul of patch 3. Deciding how you prepare for the end-game crisis can determine your goals for the late game. , and factions the galaxy got the better performance gets. This allows Stellaris to still simulate the growth of resources of late game empires, but allows the system to reduce the calculations required when each empire has over 1000+ Downsides The biggest downside is variety - if not adjusted or limited, colonies could end up being limited in number of different pops. Though it pushes the calculation bottleneck in Stellaris out a bit, it doesn't prevent the bottleneck itself, so your late game will be just as bad as without the mod. 3. If you open Task Manager and go into the CPU details you'll notice that when the game is lagging, one core of your CPU will be pegged at 100% and all the others will be near idle. Running out of RAM or running low can cause a sudden unexpected slowdown late game even when no fights are taking place. 4. The 3080 is plenty for stellaris graphics need, but the late game lag isnt caused by graphics issues. Beyond that a faster processor is really all you can do. I want to paint the map with my spawn! My seed! Well, good news! I have. Less habitable worls means less pops overall, which in turn means less lag. 45. This happens especially during the late game, when he doesn’t care so much about resource costs and it’s causing massive lag in an empire with hundreds or thousands of free jobs in total - all working against the engine. It ran fine for me. Extended stellaris traditions, !expanded Starbase!. Oblivion Jun 8, 2020 @ 10:53pm. My 5800X3D can't handle it. I think the issue is due to whatever information the game keeps sending to Paradox that causes this. Subscribe to downloadAI Game Performance Optimisation Fix 3. And those were long, meaning 1-3 secs, lags, not in late game. Essentially there is no meaningful year cap to Stellaris. It might be your federation fleet (s) if relevant, as they have less of a limit on fleet size. Stuttering. If you have struggled through the pain, you will know this all to well. Most of the late game lag comes from population. 5 seconds, then lag for . So you want to reduce those. Maybe not late game lag, but a feature to extend endgame time Lel. 1. 1. Lag in 1550+ could be caused by other game bugs(e. Proponents of the rework pointed to the improved state of late game lag, ease of late-game population management, and elimination of Ring World spam as benefits. The calculation uses multiplication whenever it's possible. Originally posted by Bob Vanus: It's not graphics, the games multicore support is just shoddy. I can't reproduce this with other games, including CK2 or EU IV. The solution was to add a game setting to prevent being able to take it. The freezes get longer until every freeze there the program doesnt even respond in time for. Jump to latest Follow Reply. 3. Stellaris should absolutely be run in fullscreen (you select it in the launcher) with VSync disabled and fast sync forced in your graphics cards control panel, but that goes for pretty much every game. 0 I'd have no lag at all when opening the species page. And are they big blobs? Sector AIs are known to cause lag mid to late game. Stellaris Real-time strategy Strategy video game Gaming. This is getting on my nervous and I'm trying to figure out what the cause is, but as things progress into the late game I get this strange lag when I'm on the galaxy map at about medium height up which lets you see a lot of systems while still showing their details. There is no reason to play this game otherwise. This means bigger fleets and higher population, which ultimately makes the lag problem worse. OddballAdvent • 7 min. Open task manager and change the CPU view to logical processors. I find limiting the mods I use helps. Go to Fleet Manager carefully delete dozens or hundreds of "empty" fleets you created without realizing it. No Advanced Starts, the same problem as with the difficulty settings. How much does the number of stars effect performance?The main complaint that "habitat spamming" causes late game lag is widespread enough that the developers have acknowledged it and promised a solution. For me it used to be 800 star galaxy, least possible habitable worlds, 1. My favorite is watching fully formed citadels just spring magically to life in AI space. I can't remember, but late game Stellaris frametimes are all over the place, so you don't want that either. I consider myself a bit of an avid player to Stellaris, and while no where near as devout as some people here on the forum, I've considered Paradox a pretty cool company to look for interesting games since Majesty, the original. My Ryzen 2700X is barely at 60-70% on main core, and the remaining 7-cores are sleeping at around 30%. I start a new game on medium size galaxy, 12 empires, 2-3 fallens, etc. the games #1 reason for lag is the internal ai trying to calculate stuff for pops and if you have, say for example, 4k pops. That solves the late game slow down for high. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. the lag is a bug that has to do with wormholes and gateways, if you turn those off the game will work alot better. I've been playing this game for quite a while, nearly have the galaxy conquered and I have fleet power…As with hoi4 late game lag, just force limit something. Collapsing the individual outliner sections (not the entire outliner) can also help a bit. I also can't control the mousewheel speed from Windows, i. I can't say it enough, reducing pathing is the most important factor in reducing late game lag. The engine stellaris runs in only uses 1 cpu core, like all pdx games. The problem is at the level of mechanics and mathematics. 77 Badges. . Some mods can absolutely kill your game. (And late game Stellaris, with lots of pops, has tons of calculations per tick) To alleviate this, CPUs also have a cache1 which is like having a small amount of really fast RAM on the chip itself. It's measured in nanoseconds, but those nanoseconds really add up when doing a whole bunch of calculations. I play unmodded 90% of the time and felt the lag on all versions it used to be excruciating. There are currently no buildings in Stellaris (except FE buildings) that produce stuff without generating jobs. The mod gets the AI under control without affecting the gameplay of players and almost not affecting (as much as possible). ♥♥♥♥. This is a performance mod that mostly prevents the AI from causing the game to lag due to some of its actions, among other things. The main source of end game lag is huge number of pops in galaxy requiring attention from your core, so the best way of optimizing your game is to purge half of the galaxy (I am not even joking, i have once purged 2 nations at once as fanatical purifiers and game got a speed up xD) 1. Have the devs fixed the late-game slowdown yet? Parmenedes Jun 10, 2022 Jump to latest Follow Reply Late-game slowdown was a big problem when the game. If your empires tend to have many different species in them, synthetic ascension will help reduce some lag. In one save, in a medium sized galaxy, I can control 10 million fleet power fleets with no issues. Subscribe. g. 9 will improve performance as Paradox will do some changes to pops so everyone has much less pops and each patch also slightly improves performance. On medium late game is tolerable, but still slow. Stellaris: Bug Reports. 1. We have updated our Community Code of Conduct. End of month/year calcs cause a hitch or stutter but mostly it's fine, in fact I usually have to play on slow to keep up with notifications during a war. ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I'm trying to figure out what mods I have that is causing so much lag and I believe I've narrowed it down to one or all of these: Gigastructural Engineering. . However there appears to be an issue with 2. NFL. (i dont build them myself if i have this mod on) Also made the wars a lot cleaner not having to fight though every system with 5-6 habitats. Now the game performance is incredibly bad and game starts slowing down after 30 years. ago. By the time 2250 rolls around the lag is so bad I'm getting 1 day passing every 2-3. I already had the standard Stellaris late-game lag, but under 2. Just make sure that you have as few free jobs as possible. Whatever the tick that does the majority of the game calculations causes a hiccup. if it's a new problem it's probably a driver update or windows update that broke something since you said you play without mods. Late game for Paradox games have always been a troublesome period of play, but in Stellaris it is especially unbearable. Is there anyway to fix late game lag, from what I've heard its CPU heavy, I have a Ryzen 5 3600, I play in about medium galaxy w 12 AI, 3-4 Advance AI, 3-5 Fallen Empire, 5 Marauder Empire. I upgraded to a Ryzen 5 3600 a few months ago and since then even late game lag hasn't really been a problem. By reducing the quantity of habitable worlds we reduce naval capacity and pops for all empires so there is much less CPU loading. 2. It doesn’t matter how weak or strong you or your enemies are if every in-game day takes 10 seconds to play out and you can barely move your. I got a i5 6600k ~ 4,4Ghz + 980ti. #7. 2 abcc] Noticeable UI lag/slowdown when selecting fleets consisting of a very large number of ships at the same time. This should be standard in any player, sorry Gamer™ toolbox. For quire a few reasons: 1. PDX, please, commit to some form of fix for late-game lag. Struggling with late game. The control panel pops up soon as the game loads, do NOT close it because many settings can only be changed right at game start. 1. Sunburnt_Hobo • 2 yr. It is called late game lag for a reason. So basically, in order to speed up the game, lower them number of pops, get a better CPU, or both. I'm getting sudden lag in the late game. Those last 3 are the most important settings. My friend's 13900k isn't really any faster either. Tried every console command there is. What causes this and how can i fix it? Vote. Activate gateways in-game. Very easy to validate on your PC. 5 seconds, then lag for . With zero min/maxing the tech tree should not be completed within 120 years, and the 'late game' economy should not result in. Late game lag. Hi, folks! I have a 12900k processor with liquid cooling, and even THEN I find that late game pop lag to be unacceptable, and that a setting that defaults to "on"(that is unchangeable mid game) that nerfs pop growth into the dirt after 1-2k, is completely unacceptable. I deliberately turn it off because while fun causes huge lag in the hands of a player and only a bit less in the hands of the AI. 6. I believe this is what causes the lag, as in recent games I now take the time to clean the fleet manager every once in a while (it is a real hassle to delete empty "New Fleet") and this has significantly reduced the late game lag that I had. Its really bad in multiplayer. The freezes get longer until every freeze there the program doesnt even respond in time for. Performance slowdown It would not be THAT bad should a game month be at least somehow comparable with early game performance. I already had the standard Stellaris late-game lag, but under 2. The problem was improved somewhat in the current patch, and the new beta, whenever it launches, should help even more. It starts incredibly fast but after 30 years or so, the game is so slow on fastest game speed, takes a second for a day almost. i have no mods installed and have verified cache it happens no matter what game speed i use. This forces me to downsize from playing medium galaxies, to small. Fubarp • 2 yr. Repeatables being dull is the symptom, not the cause. Things like number of empires/planets feeds into those, but do not in and of themselves massively impact performance. I've found that for some ungodly reason, science ships lag the game more than any generic late-game lag I've seen. Obviously this can cause extreme late game lag, especially in mods that can create habitable planets. * I say double thread (note, a game thread =/= a CPU core or hyperthread/virtual thread, though they can be allocated to different ones in parallel, if written well - not easy for a game like stellaris with many interrupts) as there is likely some thread-locking hitting the UI sometimes, For example, bypasses can show as White or Red,. So I removed almost every species trait from the game. So given that there seems to be a engine issue that leads to late game lag does anyone have any tips for getting the late game at least playable?This and the overall late game AI lag. I’m on a medium galaxy and even turned off primitives but they still showed up somehow so who knows at this point. Is there a way to expedite the 8+ hours I'd have to wait to get my first win achievement. 0 to now) I started a new game, but noticed that every in game "day" that goes by, I get a micro lag or stutter, (It's like I have 10fps when I'm playing at 200 with vsync disabled) This is really annoying as you can imagine, and I wouldn't want to see how this looks after the 200 year mark lol. PDX, please, commit to some form of fix for late-game lag. Crazytrain334 Dec 13, 2017 @ 1:08pm. It appears that significant performance drop when selecting fleets is, in part, caused by them being not full and game trying to trace reinforcement shipyards. Mods make lag worse but base game as had tons of lag and people complain about base game lag. Some of the causes of fleet selection lag, and how to deal with them. As the game progresses there are too many objects to track for a single core to keep up. i5 12600k CPU/3070 GPU/32GB DDR4 RAM/Normal M. Turning Gateways/wormholes down or off can help, per what evilgenius said. I have a pretty good PC that runs the game fine even by late game, but I've noticed that having a very large number of ships selected, even if only in 10 or so distinct fleets. All of the updates and improvements are incredible, but the performance burden is just becoming too much - especially for such an old title. Having a dozen of such fleets also makes fleet manager borderline unusable. #8. 3 versions and 2. Archived post. No matter how many cores you had, you would get the same performance (assuming equal CPU clock speed but different CPU core count) SImilarly, limitations. 909. I don't have a high end machine or a real expensive one, but choosing the right components with the right attributes is the key. The early game is fine. New comments cannot be posted and votes cannot be cast. 9 will improve performance as Paradox will do some changes to pops so everyone has much less pops and each patch also slightly improves performance. Stellaris Real-time strategy Strategy video game Gaming. It can wreck balancing and turn machine empires/lithoids into almost unbeatable powerhouses especially when building slots inflate, but before that it makes later stages of the game playable at all without diverging much from a vanilla planet’s expected numbers. But that specific fleet out of all of my fleets is the one that causes my game to lag if I click it, so I just deleted it. The Lag. Overall, it seems engine side. You’ll see a huge improvement. But its a pop thing even though lately its a lot better. Compressing the merged mods will also dramatically reduce load time. Should keep performance fairly decent. Also, the late game can be the part of the game when you challenge the fallen empires, if you haven't done so already. Most of us experience stutter and lag during late-game and since we have explored most of galaxy and taken all stars to ourselves there is no longer need to see stars or asteroids. There are many options in the stellaris game details screen that can reduce lag, since its most of the lag comes from the galaxy population and number of visible ships. Other then mentioned settings a way better cpu or wait for paradox to improve better. In late game the time advancement may slow down a bit sometimes, but not the fps. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. Azunai Aug 25, 2018 @ 7:20am. The biggest cause of lag is too many pops so minimizing how much pops there are helps, in theory 2. 3. Logic Growth Scaling – 1. 1 AngrySayian • 1 yr. Fewer empires = fewer calculations. This current version of Stellaris is probably the worst thus far. Game is paused during demo, outliner sections are collapsed and outliner update rate is. Any thoughts?My late game in 2450 plays like fast on the fastest setting, and my processor is maxed out at that point. i hope to god this gets updated soon it was honestly the only reason i even had infinite stellaris downloaded cause it reall did make a massive diffrence lowering end game lagThe problem of lag/stutter with Stellaris is when you play logged to Paradox. Population is what causes game lag with how many calculations that run around them. Fix Late Game Lag. Business, Economics, and Finance. This supports the theory that it is Vacant jobs and not Pops in general that is causing the majority of the crippling. 4 the same game is a slideshow, but Q6600 is less that the current minimun requeriment for stellaris. which show the pop's reaction to transitions between some states. NoDMoD Oct 19, 2021 @ 3:46am. I wish I could go larger, but the creeping slowness is awful. Also had's mod won't reduce unemployment in end-game, which itself can lag up the game some, no matter what. sgagnon • 5 yr. the fastest supercomputer on the planet could not run this game smoothly. But there is a simple fix to this: Most of the lag is created by the calculation of pop jobs and trade. It really depends on the CPU, so what CPU is in the laptop? Generally speaking core speed is more important than core count but there have been changes to improve multicore usage in past patches, so the more cores the better tooAt the beginning of a game with 5x primitives, Huge galaxy and x5 habitable worlds, 10-20 AI empires before 3. I haven't encountered any crashes with vanilla large late-stage game. I have played Stellaris a bit now and i have never encountered any serious late game lag. With gestalt owning the whole galaxy, and having 4 races i can have over 13k. #4. 3. I have been seeing quite a few posts with people saying that they have no lag late game, even with slower systems and larger galaxy sizes. The game is basically done, crisis handled, wars over, winning by 20k victory points. Logic Growth Scaling – 1. 5 seconds and lag again for . Is there no real workaround? lowering habitable planets by 50% eliminated most if not all of the late game slowdown for me back in 2. So after taking a break from stellaris (2. Consistant frame lag/drops. Agreed. I noticed that in late game, theres a dramatic slow down which seems to be from gateways and l-gates. I recently got into late game the entire galaxy was revealed and even on normal speed i am getting 30 FPS or worse and in battles it goes down hill from here i have to go to speed slow or slowest and still get really bad FPS i have a i5 and 770. This is the first and foremost reason for lag, because AI loves to interbreed, and you get 28 flavours of Neo-meta-new-trans-ascended Human 2. I copied over the wormhole travel restrictions to the l-gate one. ago. Very excited for the 2. Late game lag aside, this is a separate issue that happens right from the beginning. Best cure for late-game lag is getting yourself an M1 Mac. You can also do the following: 1. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. The thing that lags late game the most is the amount of different pops with different traits so turn of xenocompatability and set primitives and/or other empires as low as your willing to go. When you reach mid to late game it just keeps crashing every couple years since the mega corp update. The answer is simply none. 25 primitives. iii. Also had's mod won't reduce unemployment in end-game, which itself can lag up the game some, no matter what. 3 beta patch but it doesn't seem to play any better than the 2. When I moved game to SSD they disappeared. Hopefully Paradox will require all mods to be distributed zipped at some point. I just want to play the endgame crisis. I managed to reduce lag by reducing the number of *habitable planets* and *primitives* to x0. Also, as an IT guy, I can tell you that keeping your system clean is very important too. Building a new R5 3600 machine next week and excited to see what 1000-star games are like. Aren117 Aug 29, 2019 @ 12:23pm So you made a mod that rips out 99% of the fun in the game. Less pops means less of that as well, which is what EDAI provides some of for late-game. 7 it is the worst I have ever seen it, taking about 3-4 minutes to pass a single day in the game. The game engine is designed to run on a single core, so if you wanna have good performance, you probably need good single core performance and a high frequency.